Cube 3: The Tribal Peasant Cube

Cube Size: 400
Standard or Theme: Peasant Tribal
Average Number of Players: mostly 2, sometimes 4
Banned Cards: Sol Ring for being way too powerful

Standard or Multiplayer: Standard. 
Sideboards: No cards specifically included for sideboards.
Color Balance: Kind of, see gold balance.
Gold Balance: No. Every gold card counts as half a card for each color, adding up to even numbers of each color.
Hybrid/Split/Kicker/Flashback as Gold: Gold.

Tribes supported: Spirit, Elf, Vampire, Soldier, Warrior, Wizard, Merfolk, Ally, Shaman (light), Human (light). Other themes: +1/+1 counters/proliferate, arcane/spells matter, lifegain (light)


Cube Philosophy
This cube focuses on tribal and +1/+1 synergies. The power level overall is lower than most peasant cubes and has a lot less removal.
There's not a lot of color fixing, to try to get players to stick to 2 color decks as much as possible. This is a personal preference, which I feel makes for more decks that feel slightly different and makes for more impactful drafting decisions. However, the fixing available makes all the colors to enable potential 5c Ally or Spirit/Arcane decks.


How to draft the cube?

Here's an overview of where to mainly find the different 'tribes'. Often you'll find a couple of support cards outside of the main colors as well. For example: every color has changelings and there's a blue warrior payoff and a black spirits payoff.

There are a couple of single-tribe cards that are playable on their own, but get better if you have multiple changelings. Example: Savage Stomp (needs a dinosaur)

Some of the 'tribes' overlap and can mix and match based on the pay-off cards you find. Mostly this will be something like race + class. Example: elf + warrior, human + soldier, anything + ally. Spirits overlap with arcane, but not much else. The +1/+1 counter theme can overlap with anything as well.

Warriors: W/B/R/G
Spirits: W/U/R/G
Arcane: All colors, with a focus on U/R
Allies: W/B/R/G
Vampires: B/R/W
Elves: G
Merfolk: U/G
Wizards: U/R
Soldiers: W/R
Humans (light) : w/r
Shamans (light) : r/b/g
+1/+1 counters: All colors
Lifegain matters (light): W/B
Arcane: All colors
Spells matter: U/R






Geen opmerkingen:

Een reactie posten