Cube 2: The Archetype Peasant Cube

Cube Size: 400
Breakdown: 65 of each color, 40 multicolor (4 for each guild), 35 colorless (artifact/eldrazi, lands, phyrexian, fixing lands)
Average Number of Players: mostly 2, sometimes 4 or more
Banned Cards: Sol Ring for being way too powerful, some cards are out because of cost
Extra: No cards that are in Cube 1: 'Classic' Peasant and Cube 3: Tribes

Cube Philosophy
As the name implies, this cube is heavily built on archetypes and build-around cards. I tried to create as much overlap as possible between archetypes and color pairs. Every card in the cube fits one or multiple archetypes, down to the removal.
There's not a lot of color fixing, to try to get players to stick to 2 color decks as much as possible. This is a personal preference, which I feel makes for more decks that feel slightly different and makes for more impactful drafting decisions.

How to draft the cube?
The cube has a couple of larger themes: tokens, sacrificing stuff for value, different graveyard synergies, creature pump, discarding stuff for value, spells-matter.
Every color has elements of all of the above, with different focus points. The cube is supposed to be a puzzle, with multiple avenues possible and a very high number of bigger and smaller synergies that you can figure out while drafting.

I'll try to give an example: 'Standard' Black/Red sacrifice with Nantuko Husk/Phyrexian Ghoul and tokens to make for some big guys, with a Fling/Temur Battle Rage combo finish, with some discard outlets and reanimation and Symbiotic Wurm for an even bigger combo finish.

The cube also has minor goblin tribal support.


Geen opmerkingen:

Een reactie posten